Was playing Skyrim the other day, and found my adopted daughter roaming about in something slightly less than appropriate:
My only thinking is that perhaps she had the clothes stolen right off of her back. From a realistic viewpoint, I find this highly unlikely. From a gaming viewpoint, well, you get that dexterity up high enough you can do all sorts of crazy stuff.
Which is one reason I love tabletop RPGs so much. Games such as Dungeons and Dragons provide so much more room for story-telling and the imagination than even your most open world and sandboxy of video games.
As a DM for a local game, my players will occasionally ask me if they can do x. Can they justify doing x from a realistic standpoint, or have we entered the realm of Asian-martial-arts-film-gravity-defying power? My former boss at my job had a rule that was similar - she didn't care what we pinned into the dresses, as long as it made logical sense and we had a plan for carrying it out. If we just pinned it just to pin it, then that was a no. If my players want to do a triple somersalt over this minotaur just for the sake of doing it, then no.
If, however, you can provide a legitimate reason for pulling the skirt up like that, or tucking that seam there, then go ahead. If you can provide a reason for wanting to set that on fire, then sure, go ahead.
That may seem a bit restrictive, but bear with me, I, too, have my reasons.
For the longest time in my writing I steered clear of any sort of 'magic' or magical systems. I didn't want it, because I'd seen too many books where, over time, the author decided to use it as a crutch. Don't know how to escape from this latest hairy situation? MAGIC. Don't know how to solve this problem? MAGIC. I was tired of it, I consider it to be lazy, unimaginative, and flimsy.
I use that same logic with my players at the table. If they can accurately describe what they are trying to do - if they have a motive, some sort of plan behind what they are doing, then go ahead. You'll still have to roll for it, of course (nothing is free), but you can at least try.
I won't say this approach hasn't backfired before. In some cases, if a player wants to do something, but can't give an in-character reason why, then I've denied them, and subsequently they had a much more difficult time with the encounter or puzzle. I'm then faced with - well, if I had just let them do it, maybe it would have been easier.
But that's not the point.
Friday, November 8
Legitimate Reasons
Labels:
DMing,
DnD,
dungeons and dragons,
glitch,
roleplaying,
RP,
skyrim,
story-telling
Friday, October 25
The Problem with Color
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Playing with color groupings. Also a horse. |
I'd been saying for years now that stained glass was high on my wishlist for Minecraft. It was something I was sure would take my Masterwork, my cathedral, to the next level.
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Random colors hooray! |
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He wanted Avengers windows. |
A friend and I played around with color groups and patterns, and we could figure out something that would work - or so we thought. In the end, I wasn't happy with any of it.
Turns out patterning color is much much harder than just patterning windows with clear glass. At least with clear glass all you have to figure out is what shapes you want. Now - it's - I don't know how to put it, other than I feel like some film director during the transition from black and white films to technicolor. What once did not matter much (if at all) now matters a lot.
I proceeded to Google screenshots of others' Minecraft creations, to get ideas. Well, as it turns out, the good news is that it is perfectly reasonable to be able to produce beautifully patterned windows. The bad news? To get a decent look, your window needs to be about 100 blocks high. Not gonna happen with this one. My large rose window at the entrance of the church doesn't even approach that height, I don't think. Honestly, I never really counted.
I'm beginning to think I like the cathedral as it is, with just the clear glass, or else with just a smattering of color (which you can barely make out on the rose window at the far end of the room in the bottom screenie). It's funny how long I wanted it, asked for it, and now that I have it, I don't know what to do with it.
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It's coming along, at least. |
Thursday, October 24
The Journal of Gonff

There was nothing left.
I might have been comforted by bones - but there were no remains. I'd like to think they are still out there somewhere, alive. Maybe they got out in time.
Well, that bit about nothing might be a tiny lie. I did find one thing - an old journal of my sister's - the one she used to write her herbal remedies and recipes in. It's a bit charred on the edges, but there were lots of blank pages at the end, and as I've nothing else to do - - -
The sky has been pouring rain for three of the five days since the fire. Rain. You'd think it could have been raining the day of the attack. Maybe then Archet would still be standing. The dead would still be dead, but there would be something still standing at the end.
Like every other refugee, I've fled to the other cities, looking for work, food - anything. Combe was full to bursting, and the guard of Staddle had been so increased over the past few days in fear of the Blackwolds, many folk (myself included) are avoiding the city simply out of fear.

There are so many people about, looking for homes and work and food, the citizens of Bree have hardened. Most are turning away any questions about employment, and many won't even acknowledge you in the first place.
The air is turning cold. I can tell winter is on its way, though the leaves have just now begun to turn. Maybe the dryness of summer's last breaths are what fueled the flames - maybe if it had only been a wet spring instead, or - - -
I stumbled my way through the streets to some inn called the Prancing Pony. It was warm enough inside, to be sure, but I spent almost the last of my coppers on a mug or two of cider to warm my belly. I had little enough left, none for a crust a bread, let alone a room.

No one saw me slip into the kitchen. No one saw me slip a few handfuls of food into my pockets. The ale was over-priced anyway - it's not like I was actually stealing. I was evening out the cost.
I am sure he has gouged the prices to take advantage of the refugees anyway.
The next morning I made my way to the Mayor's office. There was rumor he had a listing of those in the town who had work or lodgings. The line of people waiting to see the mayor was out the door, and the crowd around the notice board was so tight I am amazed I even got close enough to be able to read it. I took every name off that list I could remember in the time I had before I too was shoved out of the way with fellow desperates and went my way to check out the leads - all of them had either been filled already or - - -


Ah well, the rain has to stop eventually. The refugees will eventually all find work - places to sleep and eat and fields to work - and I will find - - - something. My sister, maybe?
Not tonight, though. I've got enough coin for one more bit of ale.
Labels:
Gonff,
Landroval,
lotro,
roleplaying,
RP,
story-telling
Monday, October 21
A Minor Pair of Glitches
It seems Ben Ben the Dog found a way to swim between dimensions. That, or else the floor really is lava. In which case, I don't think he knows how to play the game.
What is this I don't even.
Labels:
awkward turtle,
creepy sims,
glitch,
graphics,
Sims,
weird
Sunday, October 20
Thursday, October 10
Fedaykin and the Princess by the Water
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I might be a bit jealous. |
JC, Sybil, Celandine, and the boy left the longtime home of their ancestors and moved to Paradise Island, where they have made a new, lighter life among the tropics after the incredibly sudden and totally unexpected death of Rian, Fedaykin's father. Seriously, I had no idea, and it took me almost as long as it took Celandine to get over it. They left Warden and Vofura behind, but that's okay. I really can't stand those alien voice clips. JC bought a home on the top of a hill, and this is the view from their backyard. Life could be worse, I guess.

Celandine hasn't had much to say about it, really. She might just be letting him go his own way, letting him find himself after the death of his father.

And not just any girl. The girl. The only girl on the island he had any interest in from the beginning. Lilliana Ichtaca, the princess of the island. Literally, she's a princess. Her family is the last vestige of the hereditary monarchs of the island, left over from an era before the island was brought into the fold of whatever vague, amorphous democracy rules the collective cities of the Sims 3 world. I didn't think she would go for him. She's kind of a snob, and I have a feeling the only reason he piqued her interest is the fact that his family, whether they are new to the island or not, is definitely considered old money.

I hope he ends up with Lilliana. I hope she isn't horrible to him. I hope he is always by the water.
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I hope JC never stops being JC |
Monday, October 7
An RP Experiment: One Lonely Burglar, Seeking Companionship
This is Gonff. Aside from being my first male character in an mmo (heck, in any game where I had a choice), he is something of an experiment for me. I will be rp-ing this poor fellow as hardcore as I can. That means a few very distinct things:
1. He will walk everywhere, unless he has a justified reason to run.
2. If he manages to acquire a horse, he will probably walk the horse for the most part, as you can't run a horse like a race car. It'll collapse.
3. He will only do his adventuring during the day, unless his activities necessitate nocturnal behavior.
4. If, in the course of his adventures, he dies, then he is dead. Honestly, this is the one that scares me the most. I kind of want to run to my friends and see if I can wrangle up a pocket healer, but I don't know how that would fit into his character.
5. He must eat something at least once a day, and I don't mean while standing in front of an orc. He has to sit down, make a camp, and eat. While we are on the subject of making camp, let's talk about resting. He has to rest once at least every couple of in-game days - whether at night or during the day, it does not matter, but for an acceptable length of time. Enough to correlate with several hours sleep in the real world.
6. No use of global chat channels. He doesn't have a palantir, y'all.
7. No transferring of equipment or gold between existing characters on the same account.
8. No knowing things he doesn't know. He doesn't know people's names until they introduce themselves, there are no levels, etc.
9. In-game dialogue must be short and to the point, much like normal conversation. No rambling monologues or story-telling (unless he is asked to tell a story, of course).
10. ALWAYS STAY IN CHARACTER. No brackets, no OOC clarification, nothing. If it's not in character, it does not come out of his mouth.
This character is going to need a lot of patience. Probably a good bit of planning and a quick hand on the HIPS skill if he's to survive. It'd be great to have a buddy on this adventure, one willing to RP it out with me. Any takers? He's on Landroval. Send me a message and let's get going!
1. He will walk everywhere, unless he has a justified reason to run.
2. If he manages to acquire a horse, he will probably walk the horse for the most part, as you can't run a horse like a race car. It'll collapse.
3. He will only do his adventuring during the day, unless his activities necessitate nocturnal behavior.
4. If, in the course of his adventures, he dies, then he is dead. Honestly, this is the one that scares me the most. I kind of want to run to my friends and see if I can wrangle up a pocket healer, but I don't know how that would fit into his character.
5. He must eat something at least once a day, and I don't mean while standing in front of an orc. He has to sit down, make a camp, and eat. While we are on the subject of making camp, let's talk about resting. He has to rest once at least every couple of in-game days - whether at night or during the day, it does not matter, but for an acceptable length of time. Enough to correlate with several hours sleep in the real world.
6. No use of global chat channels. He doesn't have a palantir, y'all.
7. No transferring of equipment or gold between existing characters on the same account.
8. No knowing things he doesn't know. He doesn't know people's names until they introduce themselves, there are no levels, etc.
9. In-game dialogue must be short and to the point, much like normal conversation. No rambling monologues or story-telling (unless he is asked to tell a story, of course).
10. ALWAYS STAY IN CHARACTER. No brackets, no OOC clarification, nothing. If it's not in character, it does not come out of his mouth.
This character is going to need a lot of patience. Probably a good bit of planning and a quick hand on the HIPS skill if he's to survive. It'd be great to have a buddy on this adventure, one willing to RP it out with me. Any takers? He's on Landroval. Send me a message and let's get going!
Labels:
Gonff,
lotro,
obsessiveness,
roleplaying,
RP,
story-telling
Saturday, October 5
The Wibbly Wobbly Doldrums
I'm finding this time to be a bit .... slow. There's not much in the way of new games, unless I've just fallen out of the loop. I'm sitting here waiting for Starbound, maybe Wildstar. I dont know. I've tried Rift, I don't know how I feel about it. I could try more console stuff, I guess. I feel so behind in all the releases, recent or otherwise. I've never finished Bioshock, or Red Dead Redemption, or even that last Prince of Persia game, whatever it was called.
Have I fallen out of gaming? For several years it seemed to be all I cared about. Now that I'm about to jump headfirst into writing again, I don't know.
Is this what growing up feels like? I hope not. I know plenty of people who still game well into their forties - heh, even my mother, in her fifties, games a bit. Does that make them losers? People who found a hobby they still manage to derive satisfaction from after all these years? The cool people?
So what am I? Where do I fall? Am I destined to be one of those stodgy, 'mature' adults?
I suppose I'm a bit young to be having a mid-life crisis. Or else too old to be wondering what I'll do when I 'grow up.'
Also, this is the last time I type a post on a tablet. Erg, hate touch keyboards.
Monday, April 8
Almost Halfway There

Well, let's see. JC turned out to be a much better husband (and father!) than I thought he would. He stuck with his job as a police officer, and eventually was promoted into the detective/spy branch, just like he wanted. For a while, he actually looked kind of dashing in his uniform. He cut his hair, was constantly working out, and kept a pretty good income coming in.

Both children grew up in boarding school, which made it easier to manage the house in the elder days of Virgil and Mary, while JC was working so hard to rise in the ranks of the precinct and Sybil was being.... Sybil. Training horses, I think. She was kind of lazy, actually.
But then Celandine and Warden came home from boarding school, all grown up and ready to be productive. Celandine fell in love almost instantly with the family butler, Rian Bates, and they were soon engaged. Probably one of the most romantic engagements I've ever seen in my Sims games. Made me smile.
They had a simple, private ceremony, and she was pregnant soon after. I am so glad Sims never have to deal with fertility issues. She had a son, whom I named Fedaykin (had Dune on the brain, no regrets), who has his dad's black hair and darker skin, but still has those yellow eyes. An interesting mix, and if he gets his dad's cheekbones I'll be happy.

I may have tinkered with her skin tone a bit. Just don't like that green skin. Wanted her to come from a warmer planet. The baby doesn't look half bad though.
In the end, Fedaykin and Tan-loc are so far the sole members of Generation 9 - and then it will be 10 coming up before I know it.
It's all downhill from there, they say. Please don't glitch out.
Labels:
babies,
legacy,
Sims,
Thing 75,
wall of text,
weddingsiloveweddingsdrinksallaround
Saturday, January 26
It's Not a Party Unless Someone Dies


Regardless, everyone showed up, even a bunch of women she hadn't invited, and the bouncer decided she'd rather play foosball than guard the door, so all sorts of women were there jumping around and giving toasts to Sybil and her future with the bartender. Everyone seemed to be having a good time, and then I got the notification that the 'Male Cowboy Dancers' had arrived. Oh boy. Who asked for them? I was afraid things would get ugly, what with JC downstairs mixing drinks while Sybil slow-danced with the cowboy, but no one seemed to care much, much to my surprise. Perhaps JC knew there was nothing harmful to it? Still, I don't know. All I know is when JC and Sybil try to slow-dance, they do nothing but step on each other's toes. This guy was a dancing master and had her spinning in circles, bending backwards, all sorts of things. All while hip-hop blared through the bar's sound system. It was quite the juxtaposition.
And while I may have complained about JC's outfit of choice, Sybil's surprised me. I had designed a nice little party dress, thinking I could get her to wear that to the party, but as soon as it officially started and her guests started showing up, she changed into this short little number and I was so surprised I let her keep it instead of forcing her back to the outfit I had planned. Huh, the way this game works sometimes if I had tried to change her clothes back that would have probably somehow ended the party and everyone would have left five minutes after they had shown up.

JC looked pretty upset too, and if this had been a game with more real world problems, I can imagine him thinking "Oh I hope I don't get sued for this..." I mean, the whole town knowing that someone died at your bar isn't exactly the best advertisement. Unless he redoes the whole design of it in a dark gothic look, and then it can be a 'haunted' bar. I wonder if I could mover some of the remains from the cemetery over so that some ghosts might decide to hang out? Or is that sacrilegious, to exhume and move remains simply to add atmosphere to a bar? Might drum up business a bit. Hmm. Not a bad idea......

The Grim Reaper showed up and collected her, whoever she was, and everyone soon went back to partying, despite some lingering bad moodlets. But the despair didn't last for long, and soon everyone fine, dancing and chatting and toting their drinks around. I thought the party was going really well, minus the death, of course (but you can't help everything). I was hoping the whole time that despite the death the guests would think it had been a great party since that was Sybil's wish at the moment - for everyone to have a good time. I wonder if the woman who died had fun?
Anyway, they ended the night with JC spraying Sybil with a bottle of champagne. Sometimes I love the facial expressions in this game, and JC's in this pic is priceless. He's having so much fun ruining her dress.

She's pregnant by now, and I'm waiting to see what the little bundle of genetics looks like this time. I'm hoping it's a boy so that I can name him Perrin in honor of the golden gene-marker I've managed to keep in the bloodline thus far, but we'll see. That is, assuming he has the marker. Sometimes it skips a generation or so.
Yes, he really did wear that to the wedding. I had to giggle.
Thursday, January 24
Sybil and Her Man-thing.

Until, that is, when JC graduated high school Now he's .... well, let's just say he's interesting. Definitely one of the more colorful figures in town. He owns the local bar and acts, all of sudden, like he's some cool tough guy. He wears his shirts open, hairy chest and all, and his hair full of grease, and he looks for all the world like some guido. By the way, if you don't know what a guido is and go to that link, definition #3 is particularly fitting, I believe. Too bad sims all have the same relative accent. I'd love to throw a pseudo-newyorker's twang on him. Let's hope he doesn't turn into a raging alcoholic or a wife-beater :(
He loves working out and messing with cars, and he pretends that he can play guitar. None of those, inherently, are bad things. I'm just wondering if Sybil knows what she's gotten herself into with this one. He's not a bad looking guy, don't get me wrong. I'm actually interested to see what turns up in the gene pool from this. It's just that the family tree hasn't always been as stable as I'd have liked, and there have been several splits when I'd have preferred the couples to stay together.

I know it sounds bad, but while I watched him propose, there was this cliffhanger feeling. I don't know how it's going to turn out for them. There have been lots of times when I thought I had it all in hand for that particular generation, and everything fell apart in the blink of an eye (I'm looking at you, Lily Lassiter). And then there were other times when I was sure things weren't going to work, it was all going to crash and burn, but somehow, they survived, pulled through, and came out okay in the end. Kind of like life, I guess. They say art mimics life, right? Or is it the other way around?
Here's hoping things turn out okay for Sybil and JC.
And that I can actually make it to gen20 without my file corrupting.
Labels:
awkward turtle,
creepy sims,
Day Zero Project,
hair,
legacy,
Sims,
story-telling,
weird
Thursday, January 10
Two Things

Virgil mourned his passing after a quiet graveside funeral. It is still the depths of winter, and the snow was so deep it came up to the seats of the park benches. I had the Morels buy the cemetery when they first came into their vast wealth, and since then I have rearranged it a bit so that they have a private, fenced area, shaded by oaks in the summer and lit by lamplight in the winter, where all the ancestors and forebears of the family are interred. So far I haven't put any siblings in plots, but only because they usually end up moving out before they die, and it's impossible to procure ashes off another lot.
Jodie, Aegon's widow, has been a bit senile lately and has taken to wandering about in the snow. Then, rather unexpectedly, this happened:
I've no idea where Jodie is, or how long she will be gone. But for now, the Others have her.
Labels:
death,
ghosts,
legacy,
Nobody expects the Spanish Inquisition,
story-telling,
weird,
winter
Monday, December 17
Back from the Dead
Today, something unprecedented happened in my legacy game.
It all started with Aegon tinkering away at his workbench, as usual. His granddaughter Sybil was off at the school dance, his son and daughter-in-law were upstairs watching tv. Then, something unfortunate happened. An explosion echoed throughout the basement, and Aegon ran screaming up the stairs, on fire.
I tried to get him to the shower in time to put himself out, but I didn't think about how far apart the shower and the workbench are, and how he had to use the elevator to get up from the basement. He jumped in the shower, but it was too late, he had burned to death.
The Grim Reaper appeared, and despite the cries of Virgil and Mary, and the pleading of the ghost of Aegon himself, it was no good. Death ordered Aegon to go away.
Then, Mojo, the cat, who had been adopted by Aegon when he was just a little kitten, did something unexpected. He walked up to the Grim Reaper and put up such a howling and crying that the Reaper ... gave in. He brought Aegon back. I didn't even know that was possible, much less for the cat to be the one responsible for bringing him back.
Aegon is still old, 92 to be exact, and he will probably die again soon, this time permanently, unless the cat intercedes on his behalf again. Until then, though, I will remember what happened today.
It all started with Aegon tinkering away at his workbench, as usual. His granddaughter Sybil was off at the school dance, his son and daughter-in-law were upstairs watching tv. Then, something unfortunate happened. An explosion echoed throughout the basement, and Aegon ran screaming up the stairs, on fire.
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Aegon makes a run for the shower. |
The Grim Reaper appeared, and despite the cries of Virgil and Mary, and the pleading of the ghost of Aegon himself, it was no good. Death ordered Aegon to go away.
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The fiery ghost of Aegon, |
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Mojo, the cat who saved Aegon's life. |
Aegon is still old, 92 to be exact, and he will probably die again soon, this time permanently, unless the cat intercedes on his behalf again. Until then, though, I will remember what happened today.
Labels:
death,
legacy,
Nobody expects the Spanish Inquisition,
Sims
Sunday, December 16
Winter has Come
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Sybil and Gaucho ride home from school |
Winter has come to Appaloosa Plains. I think I have decided that it is my favorite of the seasons in the game. So peaceful and calm; everything seems to be sleeping.
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The Legacy House in winter, all bedecked with lights. |
Labels:
horses,
legacy,
screenie of the day,
Sims,
winter
Tuesday, November 20
Winter is Coming
This was a foggy morning in late autumn in my Sims' neighborhood. There was a frost on the ground, the trees have lost most of their leaves, and the streets in that early morning hour were quite deserted. It was so peaceful I couldn't help but go all over the town and look at how still everything was.
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