Saturday, November 15

The End of It All

My Sims Legacy game is irreparably glitched. Weird things keep happening, and I feel I am moments away from a corrupted save message. I am just going to end it here, as much as that pains me.
And yes, just like that, it's over.
Maybe one day I will pick up where I left off, with some family in a sort of pseudo-resemblance to the current generation (13? 15? I lost count) and pretend nothing bad happened.

Wednesday, May 14

Can of Worms

I finally had generation 13, Eloisa Bates, grown and ready to be married. She had met this guy, Gerard Bion, back when she visited France, and had really hit it off with him, so she invited him over to visit.  Since relationships progress at a headlong pace in the Sims, it wasn't but a few hours before they were engaged.

After scouring the town for a nice location to get married, I finally decided that there was a really pretty garden back at Champs Le Sims, in France, and that it would be great to fly them back over there to be married and have a short little honeymoon.

No sooner had they arrived in Gerard's quaint little hometown than I realized I hadn't yet taken any sort of peek into his family history, which was odd since I'm so fond of tracking that sort of thing for my legacy game.

Little did I know that clicking that tiny little button would open up the biggest can of worms I'd ever seen in a Sim's backhistory.

I am used to Sims having parents listed, if they aren't townies, or maybe sometimes grandparents or even a cousin listed. Maybe. Rarely. Not anything to be used to on a regular basis; it's more like something to be pleasantly surprised by whenever you do find it.

This guy, though, he had a monstrous horde of people, all vaguely related to him.

Now when you look at a Sim's family tree in-game, it doesn't show you everything at once. You get maybe two or three generations at a time, and if you want to see further up or down (or left or right), you need to click on other faces to reveal two or three more generations at a time and hide the ones you just were looking at. All that to say that figuring out who all these people were, and how on earth they were related to poor Gerard, was a horrible exercise in patience.

I mapped the whole thing out on paper, and then took screenshots of everyone's faces, and updated the family tree, which you can see here. Come to find out Gerard and Eloisa are ... step-cousins? Once removed? I'm not sure what the relationship is there.

I guess the tree's finally looped back on itself.

Friday, April 4

The Journal of Gonff, page 3


The next morning I resolved to turn myself in for what I'd done. I marched myself across town to the city jail, and after taking a deep breath, went inside. It was crowded inside, and the guards appeared to have their hands full. After waiting my turn in line, I approached the desk and cleared my throat. The woman behind the counter looked up and asked what my business was. 

"I ... I would like to turn myself in."

She raised an eyebrow, and the guard standing nearest the counter stiffened. "What did you do?"

I hesitated, then announced, "I killed a man. Some men. Several."

By now the guard was on full alert and looked ready to stab me with his spear.  "Who did you kill?" The woman asked, dipping her pen in the inkwell and preparing to write in her logbook.

"I ... I don't know their names." 


"How many did you kill?" She asked, not looking up from her logbook as she scribbled down information.  Her handwriting was small and angular.

"Seven or eight .... it .... it all runs together a bit." I don't remember how many the farmer had asked me to kill. I just know that once I had settled into the idea that they were vermin and I was seeking revenge for my hometown of Archet, the killing had come easy and I ... I had lost myself.

The woman looked up at me, obviously surprised at the number. "Where did this happen?"

"Outside of town, in the ruins south of the Road." I answered. 

"Blackwolds?" she asked, skeptical.

I nodded. 

The guard standing by the counter relaxed visibly, and the woman laughed - a warm, throaty sound. "You mean to tell me you're trying to turn yourself in for doing the city a service?" She scratched out everything she had written in the logbook with bold strokes. 

"But I need to be arrested. I killed those people. I'm ... a murderer."

This last statement made her angry. She stood and pointed to the jail cells on either side of the room, which were full. A few were probably holding more than the intended number. "We are full up of people who actually deserve  to be in here, and you want to tell me you are trying to turn yourself in for clearing vermin? You don't need to be locked up, I need to give you some livery and put you on the Town Watch. What do you say?"

I blinked and stumbled backwards, tripping over the uneven floorboards. I scrambled to my feet, shaking my head, and ran out the door.

Outside, there was a woman kicking and spitting on a Blackwold tied to a post. I stood for a moment and watched them both, and saw the hate, the fury, in the woman's eyes as she abused this nameless man for who knew what sort of crime.

Maybe they were right. Maybe the Blackwolds weren't really people anymore.




Saturday, March 8

His Last Painting


The last painting of Caspian Bates, son of Fedaykin Bates. Died peacefully in the garden at the beautiful age of 121 days. Succeeded by his son, Jupiter Bates, and his grandchildren Seth and Chani Bates.

Wednesday, February 19

It's Not Exactly a Tree...

Just in case you guys hadn't looked lately - I'm over halfway to my goal of playing through 20 generations of Sims. You can take a look at the family tree here. As I was updating the page with the newest generations, I got to thinking .... it's not exactly a tree. When you see pictures of people's family trees on big genealogical charts (especially those charts that are trying to prove some sort of important something), well, they actually look like trees, because they show both sides evenly, or as evenly as possible.

I was going to include some sort of pictoral reference point here - maybe the family tree of some country's monarchy, but the more I looked at all of them, the more I realised that theirs don't really look like trees either... more like tangled, mish-mashed webs. 

My sims? Well, I mainly just trace the heir's line, and show who they married, and any siblings, but that's about it. A lot of the time I can't show any more for the spouses' own personal lineages, as they are usually random townies generated by the game who don't have any parents at all. If they do have them, it only goes back one generation, and that's not much to add to the tree. Plus it makes it messy-looking. *** Edited to say I went back and added all known relatives, just to make it as accurate as possible. It looks messy, but the completionist in me is happy. The link above should still take you to the updated version. ***

I'm beginning to think they shouldn't look like trees at all.

It's also really rare for me to marry off the siblings as well, but the one or two times it's happened I was sure to show at least their spouse and any of their children - but again, with only an eight person limit to households, and never mind the fact that most of the time I've got at least three, if not four generations in the house at one time, it's hard to include everyone and their siblings. Hence the reason why most of my generations are only children, because I just don't have room for more than one. Let's not talk about Aegon's children. That was a fluke.

Yeah, we'll just call it a family vine.

Friday, January 10

Pirates and Plonking Along

 So my husband surprised me this Christmas with a new graphics card for my zombie of a PC. As a fun surprise, a copy of Assassin's Creed IV came with the card. I loaded it up, just to see what all the fuss was about. I finished the first AC a long time ago, and made it about halfway (?) through the second one. Then we moved, and my husband unplugged most of the consoles, and .... we never really plugged them back up. So I never finished the second one. I never touched brotherhood or the third one. Okay, I didn't touch the third one mostly out of principle. Anything involving the American Revolution is usually painful. Well, a lot of history I find painful. Err, not history, the visual representations of it. Not that the AC games ever claimed to be accurate representations of history.

Ohmygosh. Getting back on track. The first thing that jumped out at me was that this game loves to randomly capitalize words. In every. Single. Line. Of. Dialogue. I will refrain from making any too many doge jokes, but yeah, many capitals. Such grammar. Wow. Seriously though, every single line of dialogue has these capitals. Even when you are outside of the Animus.

Then there's the matter of the controls. They are clunky, loose, and in some places a bit counter-intuitive. Granted, I have not played an AC game recently, and I suppose if I had that things would be different. Easier, perhaps. But that shouldn't be how a game is designed. A game should pull you in and be so smooth and fluid that you forget you are even playing, instead of frustratingly bashing your hips and knees against the crates and ladders and other climbable paraphenalia because ... not everything is climbable. Or you're doing something wrong. You are probably doing something wrong.

Other than that though, well, let's just say the game is gorgeous. I find it odd that so much of the intent behind this game is to run quickly and jump up walls and dodge and roll and hide here and there - but all I want to do is amble slowly along, taking in the sights. It doesn't make any sense for the game to be about speed and running blindly ahead when so much of the beauty of the game lies around you.

Then there's the characters. Yes, I am only just past the intro, but I am really loving the characters - the interaction between Edward and this guy ... whatever his name is. Yes, I realize I can't make a very strange argument for characters when I can't remember his name. But it was the interaction between them that caught my eye (ear?). Maybe we can attribute that to writing and voice acting more than characterization itself. But look! More Random Capitals!


In the end though, I'm determined to enjoy it, despite the clunky and sometimes vague controls, and consider it the only tropical cruise I'll probably ever have.