WARNING: Wall of Text ahead. If you don't actually play the game this could be pretty boring.
I got the cloak from Sword Halls in Mirkwood that I've been dying to get!!
Sword Halls is a three-person instance in Dol Guldur in Mirkwood. You run in, activate the instance by moving close enough to the nazgul and his fell beast to get him to start talking to you, and then you wait for the first boss to come out at you. Well, the first boss doesn't come immediately. Instead, you have to fight two waves each consisting of three cronies similar in makeup to the boss you're going to soon face. The first boss, the fire boss Urchon or some such name, is actually the hardest one to beat. He has a fire attack that snakes across the floor every once in a while, and in all the times we've run it we've only managed to interrrupt it once to prevent him from getting it off. If you have a good healer or plenty of wound pots you don't have to worry about it and can just stand there and get burned, but if you're like me, most of the time you don't have many pots or a healer worth their salt, so you're reduced to running about and firing off a quickshot when you can. Once he hits 20k you can as a hunter go Burn Hot/ Strength stance (assuming your tank has a good hold on him) and really burn him down the rest of the way in a hurry. Regaining power afterwards shouldn't be an issue if you burn him down fast enough, there should be a nice gap before the next set of people come in.
The next two waves are going to be varying types of morrovail, relatively simple and brain-free to beat. Then comes the boss, a morrovail named Carcheron or something. I'm not good with names. For some reason, no matter what group I run with, she always runs straight for me as soon as she comes in the room, whether I shoot her or not. Ah well. I just try and take her as a lesson in letting the tank gather aggro a bit before laying into her. The only thing to really watch out for with her is she has a selfheal every once in a while you need to try and interrupt, but usually a guard can handle this no problem, even if they aren't traited for quick interrupts.
The last set are a bunch of orcs. These will go down alot faster if you can fear/mezz/stun the one that will be standing in the back, esp. when the other two orcs start looking at him and chanting something in their orcish way. If he is feared out, they will keep going with their induction anyways, essentially giving you three orcs just standing there for you to wail on without them even touching you. The boss attached to them is a big Gerthyrg troll. He is also fairly simple, if a bit hard on the AoE damage, so tanks keep him turned around if you can. Also, every ten or fifteen k or so, he will turn green and run to the center of the room. Once that happens, there is a bloodspot on the floor to the left of the instance entrance. You need to be standing on this spot. If you aren't , his huge AoE attack will punt you and cause a huge amount of damage. If you are running without a healer, this could kill you in a hurry.
After he's down there's nothing left to do but to divy up the loot, usually a bunch of ixp runes/relics, and occasionally some third ages and off-hands. Make sure everyone loots each chest so that you get all three of your DG tokens. Also sometimes you can get some really nice jewelry and cloaks from the chests. I finally got the cloak I've been going after for a while.
And it only took a month and a half of trying and countless chests to get it. Granted, it didn't even drop from my chest (thanks Rashaldir for letting me roll on it! And on the one time I decided to switch chests, lol!!!) but I have it! Yay! Hopefully this puts me closer to a day without power problems. That +44 Fate certainly will help with the icpr, that's for sure. And nothing wrong at all with those other stats, that's for sure. It looks pretty sweet too. Sort of heraldic or something.
Now to just get the +70 agi jewelry from SG.
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