Showing posts with label epic. Show all posts
Showing posts with label epic. Show all posts

Saturday, May 26

An Update on the Masterwork

I've been working more lately on the cathedral I started ages ago in Minecraft, and I'm finally making some definable progress after months of nothing. Kind of like writer's block, only with, well, pixelated blocks. I tried to take this screenshot from the same location as the original shot in one of my earlier posts when I first came up with the idea for the cathedral, but I've since torn that platform down so it was more of a guesstimate.

You can see I've started to define the roof, and although it's hard to tell, a lot of progress has been made on the walls in the nave and aisles, and I put in a huge rose window at the front entrance. It's actually kind of hard to tell the scale of this thing from this screenshot, but I wish you could see it in person and walk around in it. It's so much more inspiring now that it's so much closer to being finished, I feel more and more motivated to press onward the more I add to it. Hands down it's the most ambitious project in Minecraft I've ever taken on before. The wall defining the border of the kingdom was huge, I'll admit, but it was, well, just a wall. It's not that challenging. This though, this is taking thought and planning and trial and error and a little bit of math even. Not my strongest suit.

The project at sunrise.

The above picture is purely to attempt to give you a sense of scale, but then I suppose if you know anything at all about Minecraft you'll be able to see how huge it is. Granted, it's not the greatest or most impressive thing out there, especially if you do a youtube search with choice phrases such as 'epic minecraft cathedral' but I'm still pretty proud of it. Maybe once I finish it, it won't be such an eyesore and Squid won't have a reason to complain about the half-finished building on the edge of her backyard.

I also lost the link to whatever real-life cathedral I was modeling this after, so it's completely out of my head at this point. +5 to creativity, please? One thing that really pleases me about building this is how I've come up with some new ideas and even stolen some building techniques from watching the videos of others on youtube. Did you know you could place stairs upside down? I do know, and I'm thoroughly exploiting the technique in my flying buttresses. I still wish we could put stained glass in our windows, but as I was talking with a friend the other day, the tech to implement that would be huge, and probably not something Notch would want to add, since Minecraft can be a demanding program to run anyways, at least on my machine.

Hrmmm, after going back and looking at older posts, I was apparently modeling this thing after the Metz. Mine looks nothing like it. Oh well. I'll keep trudging merrily along. /whistleahappytune



Thursday, March 22

More Meta-deed Completion

For a long time, I assumed Indy was forever doomed to be casual. I was never going to see the inside of anything tougher than Sword-halls. Then I started raiding, and I saw the insides of some very cool places. Progress was beginning to be had all around on meta-deeds of all sorts.

 Then I stopped raiding, for the most part, due to dropping my sub and getting out of the game for a couple months while I tested out SW:TOR, and in the process of leaving the game I got behind and all the rest of my kinmates are far ahead of me in content and raiding experience. Trying to get in runs now, being behind the curve, it's kind of hard sometimes to imagine ever having all of the meta-deeds finished. If they keep adding content fast enough, then perhaps I will never be finished and I will always have some sort of goal. Of course, as long as I have alts, I will have goals, but that is a tangent we don't want to go down just yet.

Tonight, with the dedicated help of my favorite tank, I managed to finish one of them, the Tempest of Dol Guldur. This one, while less intensive than say, the Moria or Angmar meta-deeds, still took a long time and a lot of work.

Now it's all paid off, and I finally have it finished. The default name was Moonlight, but I changed it to Ananlend, Sindarin for a very long journey. Indy decided to show off on the banks of the Great River Anduin in the new area of Thinglad just after sunrise. I know this sounds silly to all the non-gamers out there, but it was rewarding to finally see it, to ride it around. Felt like I'd accomplished something. Even if it was all pixely and not really worthwhile in the long run, I guess.

My only problem now is to decide what deeds to tackle next. I have pretty much run out of things to do duo or solo, and I'm getting into deeds that will take a goodly number of people to run. The more people something takes to run, though, the longer it will take me to complete the deed, especially when the deeds are ten levels old. No one wants to run that old stuff. For example, I have the Ost Dunhoth meta-deeds to do now. But no one runs Ost Dunhoth anymore, because it isn't cap anymore, and no one wants to waste time on getting raid gear when they're going to blow through those levels on their way to 75 anyways.

/sigh. Back to being casually anonymous, I guess.

Wednesday, February 8

Spritely Happy Fun TIme: Making Something of Myself

So today in Terraria I decided I was going to kill a boss. I had already killed the eye of Cthulhu about six times, and he was getting boring quickly. So I went off in search of my dungeon.

I found it, and the dungeon guardian got me. Funny, no one mentioned him. After some research I learned I needed to defeat Skeletron before I could safely get into the dungeon. Only one problem - I couldn't defeat Skeletron. I tried several times before I decided I was undergeared.

I went after the Eater of Worlds instead, at my husband's advice. I killed the Eater of Worlds after a couple botched attempts, and then, just to see if I could, I killed him again. By then  I was feeling pretty spunky, so I went off to attempt Skeletron again.

It was rough at first, but once I got rid of his hands, he was almost as boring as the Eye of Cthulhu. So he is dead, and my new favorite thing to do is die in the dungeons, mobbed by lots of angry skeletons. I am on a hunt for enough golden keys to open all the locked golden chests in the dungeon in the hopes that I will find a shadow key for the few shadow chests I've seen scattered about in the hell regions of my Terraria world. No luck yet - three golden keys and no shadow one :(

Even though I haven't found my shadow key yet, I exited Terraria feeling pretty good about myself and my accomplishments - that is, if it's okay to feel good about achievements in a pixelated world. Oh, and I have Spectre Boots now. Very happy face.

It's good to have goals, right?

Tuesday, December 13

Sneak Attack for x3.0 damage!

 I am posting this on both my blogs because I felt it overlapped between gaming and being a wifey. You can check out my other blog here.

Yesterday, I stumbled across something on the internet that gave me an idea. So I went to the store, gathered the necessary surprise, and then called my husband at work to let him know I had a little 'surprise' planned for him. He tried to weasel it out of me, but I told him sweetly that I would be waiting for him when he got home.

"This is all highly suspect," he said, sounding moderately intrigued. I smiled as I hung up.


I set everything up, then waited in a dark, quiet house for him to get home from work. I heard the garage open. I heard him unlock the door. I could see the light in the kitchen flick on from my hiding place on the opposite side of the house. Then I could almost hear the wheels turning in his head, even from the other side of the house as he examined the surprise I'd left for him. I had left a nerf gun, loaded, with some extra ammo, on the small island in our kitchen, where he'd be sure to see it.

Also, I left a note. In case you can't read my horrible purple sharpie handwriting, it reads: "Oh hai. This is your gun. It's loaded. I have one too. Prepare to defend yourself." Then I drew a heart, because hearts make the threat of imminent attack so much more bearable. I was smiling uncontrollably at this point, almost giggling, even though I knew that my 'life' depended on my staying quiet and going through with my sneak attack. For a long time, silence reigned. Did he not think it was a good idea? Was he going to think I'd wasted money on children's toys? Despair began to flood through my womanly wifey mind, and my joy turned to despair. I was stupid. I'd picked a bad surprise. I should have gone for the lingerie.

Then, I heard a noise. Was that the kitchen drawer? The one with the... the flashlight? OH. Oh ho hahahaha. My smile came back, and I cocked my gun, then checked my pockets to make sure my extra ammo was still there. This was going to be fun.

Now in my head, I was expecting to be all cool and awesome, like I am in video games. The truth is - I am a girl. I was also a girl in the dark, wearing socks on a wooden floor. That  attempt to run behind the couch and duck down? Yeah, it ended in me slipping and falling on my behind, but I was laughing the whole time. As my mother told me my whole life, my secret middle name is Grace. About this time is when the cats ran for cover. I don't think they knew quite what was about to happen, but they knew it was going to be scary. I got back up and peeked up over the edge of the sofa to see if my husband had come out from cover yet.

This is not my husband. This is, however, how he came around the corner.
My husband, as I had thought from the sound, had gone for the flashlight, and came peering out from around the corner like a cop or something. My elation turned to fear as I suddenly realized he was going to be much better at this game than I was. Especially when not a shot had been fired yet and I'd already done nothing but fall down. I guess in the end, girls play fps games and are still just girls. Guys play fps games, and well, they become comfortable with guns. He handled that thing like it was real. I was kind of awestruck, if being awestruck with how your husband handles a nerf gun and a flashlight is ... a good thing. I guess it was one of those little moments where it hits you, for the umptybillionth time, that you married an amazingly cool man.

In the end, the shots flew thick and fast, and we both scored good 'hits' on each other. He even said, in a perfect Aussie accent "Boom, headshot," after landing a particularly good shot on my face, that ended with me making a temporary tactical retreat while laughing hysterically. I rebounded with a dirty shot to his nethers, which missed. I hit his knee and made an "arrow to the knee" joke in my head. We ended laughing, and he declared that it was a good surprise. The next morning, in between creating his characters on SW:TOR, he was playing with the gun and seeing how fast he could fire off six rounds, since these pistols are in no way automatic (I went for the cheap guns, in case this was a bad surprise. Now I wish I'd gone for the bigger, fancier guns).

He even took the note with him to work today to show his friend and is going to look up videos on youtube on how to mod the gun to remove the air restrictors.... whatever that means.

I guess that's one point for wifey? Or is it one point for husband, for being awesome?

Wednesday, July 20

Squid and her Loblolly

Squid the Loremaster and her Lurker, Loblolly. Both of them are being especially awesome.

Saturday, July 9

Tulsi Sweetbasil, the unintentional porter

For almost as long as I've been gaming, whenever I'm given a choice of class in fantasy rpgs, I've gravitated towards high dps classes - usually ranged and usually elfish. Just to make sure I wasn't playing my myriad hunters/rangers/snipers out of ignorance, I tried a couple years ago to make a healer on LotRO, a minstrel named Sioned. She was dragged, kicking and screaming, into Moria (it only took two years) and then, she was abandoned because I simply couldn't take it anymore. I am not a good healer. I don't enjoy healing.

I assumed that because I hated healing, that I would hate tanking as well. As a joke, and more to say I had a guard than to really put any effort into it, I created my first tank - a hobbit guard in LotRO named Tulsi Sweetbasil. I leveled her to 15 and then forgot about her. I had somewhere else to store stuff, I had an extra crafter if I wanted to take the time, but really, who wants a hobbit tank?

Then, a very good friend of mine (who happens to play a guard very well) decided it would be fun if we leveled our baby guards (he had created a new one) together. Tank lessons. This should be fun.

  At first, I will admit, I was confused. I had a vague knowledge of the class (and when I say vague I mean vague in the sense that I might as well tell you the plot of a book I've never read and only heard about from a friend of a friend who's sister's boyfriend's cousin read three years ago). Also, at first, it was very boring because it seemed that all anyone ever wanted Tulsi to do was carry things. Case in point, consider the next few screenies:


Carrying a chicken




The hobbits of Oatbarton and Northcotton were particularly bad about needing things carried, and after a while I stopped taking pictures of the random things I was asked to tote from one end of their village to the other. Some of their requests started to sound like Aiel punishments.
Now for a pie!

No carrying this time!

















Holly Hornblower, can, for all I care, choke on her spoiled pies. I carried so many of those things to her. If she has the nerve to cook a bunch of spoiled pies, she should at least have the gumption to go collect them all herself.










Finally, in Dwaling, things started to look up. No carrying for Tulsi! I get to blow glass! The head glassblower said I had made a 'thing' they would 'have to find a use for. Maybe an ash-tray for pipes.' Hooray! At least my future as a carrier isn't in jeopardy with any budding talent in glass-blowing.

Que the Sousa tunes

To celebrate my lack of carrying things for a while, I went down to the Shire and set off some fireworks for the fourth of July. No one else was there, except a fox, and even he ran away. They were some noisy fireworks.

She takes all this work with a smile






My celebrations were short-lived though, for as I moved up towards Tinnudir, I was quickly being forced to carry things again. What, does toting a shield around make one's arms especially suited for porter work?
Venison for dinner.





I really was learning about tanking though, in between all the courier work. Here we have me picking on a herd of deer, while my friend and teacher stands by and cheers.

I killed them all.

Not my friend, but the deer.
My first real solo challenge
 We both started to feel after a while that I was beginning to get a handle on this whole being a tank thing, so I set off on my own to see how much I had learned. By now I was in the wastes of Angmar, and not long after leaving Aughaire I saw my first challenge - a shard-dropper with three times my morale. This should be fun.

 I steadied myself, ate a quick couple bites (vitality and wound resist never hurt) and Let Fly! He came after me right away, rather indignantly, and the battle was joined.

I quickly realized that besides having three times my health, he was also four times my height. Was Tulsi mad? Had she gone suicidal in her solitude?



The fight was over sooner than I thought it would be, and yes, I used all my cooldowns, but it was worth it. I felt accomplished, watching that hill-beast fall to the ground in front of me. His adamant shard is something I will treasure forever (or at least until I get to a vault-keeper).

Tulsi, the victorious.
 

I won't be a real tank until I can __________.

Friday, July 8

Squid, the awesome

Squid taking on the orcs of Dol Guldur.

Monday, January 10

Discrepancies

Only after I started raising the walls a bit in my cathedral did I notice something when going back and forth between my reference photos and what I was actually building - my building was not tall enough. To truly capture the grand majesty of a cathedral, I need this thing to touch the sky, literally, as I will probably go all the way to the top of the map. So, after some more tedious math and some re-working, I managed to get at least one side to the correct height, so far anyways.
I don't know if you can really tell from this screenie, but notice that the right side has openings that sit significantly higher than the openings on the left side. The right side is correct, height wise anyways. I still need to work on the windows a bit. But it's coming along, and I have height now, yay! Oh, and that other side needs fixing. Maybe Notch will have invented colored glass by the time I get ready to put the windows in.

More work tomorrow, maybe, if the ice-storm doesn't kill me.

Saturday, January 8

The Masterwork

I love Minecraft. I've been playing for a few months now on a friend's multiplayer server, and I've enjoyed building my little creations. And I mean little seriously. Even my greatest work so far, my Elfstone Castle, is nothing compared to what I have just undertaken. I have taken a very basic floorplan of the Metz Cathedral and am working on building it in Minecraft. It will be rough. It will probably be ugly. Especially as I have no capabilities for stained glass and the Metz is known for its windows :(

I'm not sure if you can see the sheer size of this undertaking from this screenshot or not, but this is the basic groundwork for the structure. I will continue to post updates as I add bits and pieces, and maybe I will get it finished and make it beautiful.

The hardest part so far has been that I've had trouble counting out the grid appropriately and my measurements have been off. I finally think I got them right. You'd think, after almost 26 years, that I could learn to count in multiples of ten.

Wednesday, September 29

And she fell down into the big Underground....

Lately, I've been playing Minecraft. A lot. When my husband first showed me the game, I thought it was meh, but once I tried it myself, I found it very addicting. The graphics and gameplay are simple, and there is literally no story, dialogue, or (if you in multiplayer mode) combat. All you do is dig. And build your ultimate _________ (<--- Insert whatever you've always wanted to build here).

If you are in single player mode, the concept is simple. You start out somewhere on a randomly generated landmass, with nothing in your inventory. You must find shelter and a light source before nightfall, because soon the monsters will be out. This comic from Penny Arcade best describes the early stages of the game to me.


After a while, I kept deleting and restarting my single players saves because I wanted a landscape that was inspiring and really would challenge me to build something fantastic. When I loaded this world in, I was wowed from the start and have been in love with it ever since. However, being in the shade from the cliffs and grotto means that I have to deal with more monsters than usual, and I have died several times.


Last night, a friend of mine from lotro and I received an invite to play on another lotro friend's multiplayer Minecraft server. We checked it out, and have decided that multiplayer is much more fun than single player. Sure, the game is still in alpha, so the multiplayer mode doesn't at this point have all the functions that single player does, but the general concept is still there. I found it much more fun building things when other people could see what I was building and not only admire them, but offer advice, make their own modifications, and such.

Theories and I are in the process of building a gigantic fortress - which, due to a lack of knowledge about where the rest of the players had started building, is VERY far away from everything else, but we are okay with that. The friend who invited us built a massively long bridge/highway from their village to our fortress, so now we at least know how to get to them if they need us, or we need them. Multiplayer currently has no monsters though, so unless we are suffocating under a pile of sand and need to be dug out, that won't really be an issue....

Wednesday, July 7

Balrog Down

After weeks of trying and countless gold pieces spent in repair bills, I finally managed to down the balrog with an outstanding group.
The most amazing thing to me is that after all these dozens of tries and failures, where the group would wipe multiple times - on this go around, not a single person died. It was perfect. Textbook, in a sense.

Other than getting bugged out at the end of the fight and thereby unable to receive any loot ( insert sad panda face here) I gleefully ran back up to the surface to turn in the quest. This was the final step in gaining my Dunedain Warhorse, the first of my meta-deed mounts.

However, after turning in the quest, I was woefully surprised when my meta-deed did not update, and I did not get my horse either! In something fast approaching a fury (it is amazing how, when you play a game long enough, not receiving a reward, even a pixelated and quite imaginary one, can send one into confused and startled anger. Like a badger), I cried out to the gods on Olympus (aka the GMs) and asked where my horse was. I wanted my horse.

The GMs actually responded, and a certain +Ohtah+ told me to try relogging. I did so tentatively, but upon my return to the game I found a Dunedain Warhorse waiting for me in my inventory and a very satisfyingly complete Saviour of Eriador meta-deed.

So here is the much sought after horse, and while he is indeed rather ugly (the modeling of the head is the most horrific), I ride him proudly throughout Middle-earth, showing off my triumph and dedication to the game (and also my complete and utter lack of any meaningful activity, production, or social life).

Tuesday, July 6

Video Games and the Movies

I've been seeing trailers for this movie called "Scott Pilgrim vs the World" floating around, and while I know I don't normally talk about movies here, I felt since the film seems to have an awful lot to do with video games I would mention it. Especially since their website has this fun little character creator.

See? I made me ^_^

If I was better at drawing comic-style art, and had a reason to draw myself (wow I suddenly sound very narcissistic) I suppose this is how I would make myself look. Except maybe taller. That chick up there looks a bit on the petite side, and I'm not that, for certain.

Friday, June 4

A Rifting We Will Go

I'm feeling a bit wordy, and my imagination won't let me sleep, so forgive me if this post is a bit more on the .... grandiloquent side than usual. This may quite possible turn out to be my longest post to date, so I won't blame you if you don't have the time, patience, or interest enough to read it. If you are looking for information on how to beat the Rift, what strategies you need, etc. You won't find it here. This is pure creative release for my own mind, to share my experiences while they are still fresh.

 Last night, the kin got together, all impromptu-like, to do a bit of Bogbereth farming. We killed her about twenty times, at least until everyone who wanted the housing trophy had one. Farming her was pretty easy, and we had the group and were in the general vicinity, so we figured, why not? Let's go to the Rift.

Now the Rift of Nurz Gashu is the old end-game content for lotro, back when the level cap was fifty and the player base still all knew how to play their classes. I had been to the entrance of it, once, but I had never actually been inside. After volunteering myself for Horn duty, I headed up that way from Gath Forthnir. Even though I had been to the entrance of the place before, I had never really realized how desolate the place was. I felt like I was riding through some surreal movie sequence or something. My imagination began to run away with me as I rode slowly up to the summoning horn. I could almost see little puffs of ash swirl up around Bainrhi's hooves as he worked his way across the ledge. The wind was utterly still, and there were no signs of life to be seen, except for the distant glows of campfires.

After what seemed like ages and ages, I found a camp, but it was not the one I was looking for. These were no Dunadan. These were orcs. Angmarim. Trolls. I threaded my careful way between them and continued towards where I hoped the friendly camp would be.

I finally made it. I summoned my kinmates to the camp, and we marched down from the cliffside to the abandoned arena. The one thought that kept flitting through my head, like some annoying insect, was the size of the place. What sort of place was this? Why had it been built? And where was the entrance to this supposedly horrible place?

The answer to that last question was soon answered, as the leader of our party rode his horse down into a gaping crack in the stonework. A small voice inside me laughed with the thought, at least now you know why it's called The Rift. A great crack in the earth. Then, another thought soon replaced it. What happened to open up this crack and reveal whatever horrors lie beneath it? I had heard horrible things about this place, about how difficult it could be. Even now, at fifteen levels above the intended level, I knew I was up for a challenge. This used to be end-game. The old Sammath Gul. Of course the creators of the game were going to make it as tricky as possible.

I watched my fellow kinmates enter the cave, one by one, and then, I rode down last, into the Rift. Murmuring to myself that I was about to die, I turned, just before entering, and bid farewell to the sunshine. As pitiful as the sky in Angmar is, I had a feeling it was going to be a while before I saw it again.





Inside was a gaping cavern, far larger than what I had been expecting. Truth be told, I had been expecting a tunnel, but no. This was something else.  Far away, I could see orcs and angmarim wielding picks. Were they mining? What was going on down here? What was this place?

We worked our way down ramps that looked none too steady and stopped before a small group of orcs and a massive troll. They were speaking, in their own harsh way, and arguing. I have come to learn that orcs argue a lot. Those with swords and shields rushed forward, and I hung back with the other archers, as was my place. We dispatched with the lot of them quickly, and relatively unscathed.

And that was the way of things for a long while. We would press onward, ever deeper into the earth, and the orcs and evil men fell before our blades. Eventually we came to an interesting scene - some extremely large giants, fighting a band of orcs. For a while we stood back, waiting to see how it would turn out, but then, with one mind, we rushed forward and assisted the giants in defeating the orcs. They thanked us and told us of some horrible creatures ruling over the orcs, and asked if we would help defeat them.  Of course we would. That's why we were down there, wasn't it? To kill bad guys?

After the commotion with the orcs had died down and we had stopped for a bit to catch our breath around the giants' fire, something caught my attention. What was that off to the side? I ran over the the ruined archway and proceeded to view one of the few sites in lotro that have caught me quite by surprise.


What sort of place was this? Who were these fire-giants, the Eldgang? Had Tolkien invented this place, or was this one of the more fanciful (and frankly, strangely beautiful) places the game's creators had though up? But there is no rest for the would-be heroes, so I was soon called away from my sight-seeing to press onward with the rest of the group, ever deeper into the earth.

It soon became apparent that we were headed towards that great coliseum I had viewed earlier. Part of me was excited about the prospect of going there, but part of me still held a lingering fear. Deep places of Middle-earth usually hold ancient, evil terrors, and I had heard rumors that one dwelt here. A balrog. But he has no place in this story yet, for we were still a long way off from that coliseum.

We did battle with many more evil things, not the least of which was an orc named Zogtark and his many drakes. The drakes fell to the ground after we filled them full of arrows, and Zogtark was dispatched by the sword-carriers. We pushed through, and emerged through what appeared to be a promising door only to be met with frustration: We had come out too low, and now had to work our way back up toward the coliseum.

 
Letting my imagination take hold again, I wondered what the heat of this room would feel like, and how taxing it would be on our little band of heroes, both mentally and physically. The armor of the stronger ones would surely grow hot from the heat, and the air would dry out my bow and weaken it. In a place like this, how long could one expect to hold out and continue fighting? Some of my companions' clothes had even caught alight from stray sparks.

It seemed as though we had been underground for ages. The vast caverns had given way to small, tight corridors, and I longed for the sight of the stars. A clear night in the Shire. I wondered how much further we had to go. Even Moria, with all its twists and turns and tight places, gives way to the beauty of Lorien in the end. What golden wood was waiting on the other side of this darkness?

I began to think we had gone too far, surely we've gone too deep. Strange creatures, that looked at first as though they were trolls - but no. These were not trolls. I do no know what they were, even after leaving the Rift and finding the sky again. I have a feeling I do not want to know, with names like Shadow-eater and Stone-biter. Later, we found one that was named World-eater, but that is for later.

Eventually, we fought our way past the strange creatures and into the coliseum. I braced myself for the Balrog. But he was not there. Instead there was another of the Eldgang giants, and a strange creature called the Ever-seer. I was not looking at them though. I was looking at the place I was in. How many thousands of people could this place hold? I wondered, looking at the rows and rows of seats. A pity a volcano had decided to come up in the floor.

I looked below me, over the edge of the platform, and saw beautiful statues. Again I wondered who had built this place, and why. What were those stone kings put there to watch over, with their fire-bladed spear and their towering shields? What was inscribed on their shields? My elvish is a bit rusty. It was in this room that our group was put for the first time to a real test, and we failed miserably, I admit. But we got back on our feet, dusted ourselves off, and tried again.
This time we succeeded, and pressed onward, to what I still didn't know, but thoughts of the Balrog still held heavy in the back of my mind. We ran onward across a long stone bridge towards what appeared to be a fall of lava, cascading downwards from some great height. High above us the roof of the cavern stood, and for a moment I was thankful to be back out in the 'open' and away from those tiny tunnels. I laughed mirthlessly to myself and continued across the bridge with my kinmates. Far away I could see that ruined archway at the giants' fire, and I realized how far we had come. How much farther did we have to go?

At the end of the bridge we came to a great door, and going through it, I met with surprise an elf maiden. But this was no mere maiden. This was a warrior, so strong that it put my feats thus far in the game to shame. This was one of the Eldar. She pointed to a great door beyond us, at the other end of the hall, held shut by many great locks and seals, and told us the tale of how Thaurlach had been imprisoned here many ages ago by the Istari instead of being killed for what he had done to her people, and she had set guard over him for thousands of years, waiting for him to try and escape so that she could finally give him the justice he deserved. After assuring her that we would help her defeat Thaurlach, the Balrog (!!) she opened the great door with its many seals for us.
Not long after entering his prison chamber, something went horribly wrong and he broke loose from his chains. We fought valiantly, but in the end death takes us all, I suppose. It was only a matter of time. And so ends my story of the Rift. Maybe next time, when we've had a chance to catch our breath and re-summon our courage, we'll try again.


If you know me at all and the way I play lotro, I am a complete shutter-bug, and am constantly taking screenshots, sometimes of completely pointless things. This post, if nothing else, should be evidence of that - that I managed to take all these pictures and more in the middle of a twelve-man raid. Maybe that has something to do with my dying so many times. Who knows?

Tuesday, May 25

The Watcher

I ran it. And beat it. And won the rolls for uberloot. Twice. But I gave the token away. That turned some heads. And then I ran the turtle and got this trophy for my house. Pretty sweet, huh?

Actually it was kind of funny hearing the pin drop when I said I would pass on the watcher token. I mean, it's just a game, right? And I have the Mirkwood rad gear, so what is the point? I've already sold half my Moria gear anyways. 

But, I have finished all my deeds for the watcher in one run, so if I so choose I never have to go back in there on Indy again. This opened up my meta deed for the moria goat, yay! I am getting closer every day... to what I'm not quite sure though.

Thursday, March 18

Friday, March 12

Life, the Universe, and Everything.

Last night, while Squid and I were questing, we hit 42. That is a grand number.

Anyways.

We did lots of questing in Angmar last night - and got several quests finished. We each got a nice 3-piece set of jewelry, our first two pieces of Fem armor, and we, as I mentioned before, reached 42. I would like to slow down and enjoy this level a bit, but we quested so much that we're both about half way through it and almost to 43 now. Oh well. Squid managed somehow to level up before I did, and she took lots of pleasure in holding it over my head. I don't know when but at some point she managed to get about two or three ticks (ticks being the unofficial measuring device in the leveling meter by which players can give an estimate of how close they are to finishing X level) ahead of me. She claims it is due to her habit of killing everything in sight, which is different from my habit of killing only those things which I need for quests or monsters that are in the way of what I need for a quest. She's probably right.

Angmar is a pretty dreary place - Squid called it emo - but I like it. The greyness can be calming. Even when you are running for your life from elite rare nemesis with ten times your hp, the whole place has a  sort of surreal atmosphere. Like this tree, in the middle of a pond. Everything is grey and ashy, and while I wouldn't drink the water, something about this picture relaxes me a bit.


Angmar also holds some rather strange characters. Take this guy for example: his name is Tasgall and he can be found standing under the aforementioned tree. Turning in a quest to him is what finally kicked me over the bar to 42, but after I had leveled I noticed something odd about his beard. Eww. Is that a growth? Not sure. You can't really tell from this picture, but he also is sporting a rather, erm, interesting color combination in the wardrobe department. While the Trev Gallorg of Angmar may live in skin teepes and speak with Scottish accents, they have all the color sense of a jaybird. Hooray. We also ran a quest with him and the very first thing he told us was not to let the rain break our concentration. Odd. Squid hammed it up though and kept responding to everything he or I said with "Huh?"

Apparently these people aren't happy with just wearing the outlandish colors themselves - they want everyone else to wear them too. Take a look at the spiffy knickers they gave us for killing some wargs or somesuch:
Oh my. Aren't we lovely.

Squid also saw her first three boxer last night. A three boxer is someone who plays the game on three different characters at the same time - which consequently requires three computers and three accounts. Someone must really love the game. This one in particular was easy to spot because when else do you see three Hobbit minstrels, all exactly the same level, wearing exactly the same clothing, and doing exactly the same thing? I'm pretty sure this is the same guy who three boxes on the moors alot - he has a set of spiders that spell certain doom for lone adventurers.

All in all, it was a grand night of adventuring, and once again, I cannot help but state how much I love running with Squid. ^.^ The loremasters are fun - and we are moving on up in the game, sure to become a formiddable force and glorious asset to the KotFP.